So now that we've got a hex map generated, you are going to pick a spot on this map to put your adventure starting point, or the character's home town.
The home town is going to serve as a hub for the adventure. A safe space, so to speak. Safe space does a lot of heavy lifting in this instance. Why? Because the adventurers want to be lured and tempted into the wilderness. Into the great hex map you created. If the home town is constantly under threat, and the adventuring keeps happening here, they have no reason to leave. So what purpose(s) should the home town serve as?
- A comfortable place to rest
- A place to bring back treasure
- A hub to gather intel and rumors
- Possibly the place to get their magic items identified
- A place to feel like "home town heroes"
Now, you are probably familiar with the archetypal village. It probably has a blacksmith, a tavern, and inn, and a provisioner. Note this important fact; not every problem the characters run into can be solved here in the home town. This will require them to venture out into the wilderness, where the treasure is, as well. But I also believe in making this town a bit unique as well. Maybe add an establishment with no direct use for the characters just yet.